// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

		
		"maxplayers"		"11"			// Note that maxplayers doesn't go in the convar block.
											// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
		"exec"
		{
											// Any config files listed here will be executed after the ones in gamemodes.txt.
			
			"exec"					"server_last.cfg" 
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
		{
			"mg_bomb_se"		""
		}


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



		"maxplayers"		"30"

		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( casual )
		{
			"mg_bomb_se"		""
		}



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}
					
		"mapgroupsMP"
		{
			"mg_armsrace"	""
		}

		"weaponprogression_ct"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}
					
		"weaponprogression_t"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"
		{
			"mg_demolition"		""
		}

		"weaponprogression_ct"
		{
			"m4a1"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"Scar20"		{ "kills"	"1" }
		}
			
		"weaponprogression_t"
		{
			"ak47"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"g3sg1"			{ "kills"	"1" }
		}


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb_se"									// mapgroup definition
		{
			"name"			"mg_bomb_se"
			"maps"
			{
				"de_dust_se"		""
				"de_dust2_se"		""
				"de_nuke_se"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_aztec_se"		""
			}
		}
	}
}
